Quick Start

Build and ride your first slide in under five minutes. No code, no setup beyond dragging an actor into your level.

Before you begin

Make sure the SimpleSlideSystem folder is in your project's Content Browser. If you added the asset from Fab into an existing project, it will appear at Content/SimpleSlideSystem.

GIF placeholder — Creating a slide in under 60 seconds
  1. Add BP_SimpleSlideSystem to a level

    In the Content Browser, open SimpleSlideSystem/Core and drag BP_SimpleSlideSystem into your level.

    You'll see three things in the viewport:

    • A spline — the path the rider follows.
    • A box at the start of the spline — the Entry Trigger. Walking into it starts the ride.
    • An arrow at the end — the Exit Arrow, showing which way the rider will be launched.
    Tip

    Place the actor so the start of the spline is somewhere your character can walk to easily, such as the top of a platform or set of stairs.

  2. Shape the spline

    Select the slide, then click a spline point in the viewport to select it. Move it with the normal transform gizmo.

    • The first point is the top of the slide (where the ride starts).
    • The last point is the exit (where the rider is launched).
    • To add a point, hold Alt and drag an existing point, or right-click the spline and choose Add Spline Point Here.

    For a first test, simply drag the last point downhill and out to the side so the slide has a clear slope.

    Note

    The Entry Trigger always snaps to the first spline point. To move the entrance, move the first spline point, not the trigger box.

    Red text above the slide?

    If you see "SETUP ERROR: the slide spline needs at least 2 points and must be longer than 1 unit.", add a second point or pull the points further apart. A separate warning may appear if the exit looks blocked — see Troubleshooting.

  3. Place a Character

    The slide carries any Character, so you need to play as one.

    • Using your own project's character? Make sure your Game Mode spawns it, and drop a Player Start near the Entry Trigger.
    • Testing in an empty level? Open Window › World Settings and set GameMode Override to BP_SlideDemoGameMode (the game mode the example map uses). Then add a Player Start near the slide.
    Warning

    Unreal's built-in default pawn (the floating "spectator" ball you get in a blank level) is not a Character, so it can't ride the slide. If nothing happens when you walk into the trigger, this is the most likely reason.

  4. Press Play

    Click Play (or press Alt+P) to start Play In Editor.

  5. Ride the slide

    Walk into the Entry Trigger. Your character will:

    1. Glide smoothly onto the top of the slide.
    2. Turn to face down the slide and pick up speed on the slope.
    3. Launch off the end in the direction of the Exit Arrow.
    4. Land with full control restored.

    After a short cooldown (1 second by default), the slide is ready for the next ride.

Did the camera stay still?

If you slid but the view didn't turn to face down the slide, your character's camera needs Use Pawn Control Rotation enabled. See Camera requirements.

Next steps

Your slide works. Now make it feel right: